Ecosystem
Last updated
Last updated
Introducing the "ecosystem" that is the basis of Cryptospells' design.
At the start of the game, players can get 30 initial cards free of charge for all users.
Each player has a level, and the level will increase according to the battle points that can be earned in battles with NPCs and in free battles.
You can get a "mining ticket" that allows you to mine each time you go up one level.
You can also get additional rewards such as titles every time you reach a certain level.
The cards are divided into five types of civilizations: red, blue, green, white, and black, and neutral cards.
Civilization cards can only be placed in the leader deck of each civilization.
Neutral cards can be placed in all leader decks. Neutral cards only exist in bronze.
(Excluding skin change cards with different illustrations)
There are five rarities on the card: Limited Legend, Legend, Gold, Silver and Bronze.
Depending on each rarity, the selling price of the card, the maximum number of cards to be issued, the number of decks, the availability of transactions between users, etc. will differ.
Maximum issue number: 19 (Limited Legend is 9 maximum issue number)
Deck limit: up to 1 per type
User-to-user transactions: possible
Maximum issue number: 999
Deck limit: None
User-to-user transactions: possible
Maximum issue number: 9999
Deck limit: None
User-to-user transactions: possible
Maximum issue number: None
Deck limit: None
Transactions between users: Not possible.
See the card page for details.
There is a leader for each civilization.
At the start of the battle, you can select one of the three crypto spells set in the deck after checking the leader of the opponent.
For information on crypto spelling, see Battle System.
Players can save 4 decks for each civilization.
When the game starts, the initial deck is set.
Deck formation
Number of decks: 30
Crypto spells: 3
Same card limit: 2
Legend (Limited) limit: 1 per type
*Please see the battle
“Mining” refers to the use of a “mining ticket”, which is free of charge as a reward for game play, to obtain a reward card.
Players spend one Mining Ticket and get one card. Mining is divided into normal mining and guild mining.
The number of reserves on the emission card is indicated on the mining page. The emission probability will fluctuate based on the logic within the ecosystem.
・ Of the “Mining Reward Cards”, cards other than bronze have the same issue limit as other cards, and cannot be mined when the number of remaining reserves becomes 0. Depending on the number of reserves remaining, new cards may be added, silver cards may be retired, and other updates may be made.
・ "Mine" reward cards are never sold at shops.
・ You cannot purchase “mining tickets”.
・ Each player level rises by one, you can get one "mining ticket" as a reward
Players can purchase in-game currency "SPL" at the shop. SPL can be purchased only with Ethereum and has a fixed rate of 1ETH = 10,000 SPL.
See the market page for details.
The card will be sold in the shop only for 13 days after the sale starts.
The cards are scheduled to be sold through a stock-linked Dutch auction, and the starting price will be determined according to the rarity.
Players can purchase cards at the shop using the in-game currency "SPL".