Battle System

I will explain the basics of the battle system.

Cryptospell

The deck can hold three "crypto spells".

Check the opponent's leader at the start of the battle and select one of the three cards.

After the battle starts, the crypto spell selected at the beginning is added to your hand. Crypto spells are sent to the graveyard when used.

Crypto spells may have their parameters adjusted.

Basic rules of battle

・ Number of decks: 30

・ Card deck number limit: 2 -One legend (including limited legend)

・ Initial MP (mana point): 1 -Increase by 1 at the start of every turn

・ Maximum MP (mana point): 10 -However, if you use mana crystal during the turn, you can exceed the maximum MP10.

・ LP (Life Point): 25

・ Decision of preceding and subsequent attacks: random

・Mulligan: You can select the number you like only once out of three and redraw the same number. The card you choose to redraw will not be redrawn with a mulligan.

  • Mulligan is performed after selection of crypto spell

・ Maximum number of cards in hand: 9 -If the number of cards in your hand exceeds the limit, cards will be displayed and sent to the graveyard. The card will not be revealed to your opponent. ・ Maximum number of units in the field: 6 -If the number of units in the field exceeds the limit, the units are not summoned and sent to the graveyard. The unit will not be revealed to your opponent. ・ Number of cards in first turn -3 advance cards + 1 crypto spell + 1 draw -3 rounds + 1 crypto spell + 2 draws + 1 mana crystal ・ Number of graveyards -Used cards are sent to the graveyard and the number of graveyards is increased by one. Mana crystal magic bottles are also counted. ・ Time limit for one turn: 30 seconds

Victory conditions -Set the opponent leader's LP to 0 ・ Draw with your opponent having no deck ・ When the opponent loses communication ・ If your opponent may have performed an illegal operation

Battle screen

①Setting Battle surrender, play history confirmation (not implemented), BGM setting (not implemented) can be performed.

② Leader information You can check the player name, leader used, current LP (life points), MP (mana points), the number of remaining decks, and the number of graveyards.

③ Unit information Displays the unit's attack power, physical strength, and abilities (avant-garde, at death). In addition, the frame that can be attacked flashes light blue.

④ Hand information The cards in your hand are displayed. In addition, usable cards flash the frame in light blue.

Battle Details

Keyword ability

・Summon: Ability to activate when a minion comes into play from your hand.

・Deathrattle: Ability to activate when a minion is destroyed.

・Turn start: The ability to activate when your turn starts.

・Turn end: The ability to activate at the end of your turn.

・Counterblow: Ability to activate when a minion comes into play from your hand and your hero's health is 10 or less.

・Frontline: When a minion with Frontline is in your field, the other minion can attack only the minion with Frontline.

・Rapid: Minions with Rapid can attack during the summoned turn. (Minions that do not have Rapid can attack only from the next turn after summoning)

・Attack twice: Minions with Attack twice can attack twice in one turn.

・Poison fang: When a minion with Poison fang deals damage to an enemy minion by 1 or more, the enemy minion is destroyed .

Jump over: Minions with Jump over can ignore the opponent minion with Frontline and decide the attack target

・Shield 1: Minions with Shield1 will receive 1 less damage.

・Regeneration: Minions with Regeneration have all their health restored at the end of your turn.

Explanation of more keyword abilities

Damage processing order

・ Damage to all units: friendly unit (summon order) → opponent unit (summon order)

・ Damage to all characters: friendly leader → friendly unit (summon order) → opponent leader → opponent unit (summon order)

Activate order Death Ability: Activated from last destroyed unit

ex) Unit A destroyed → Unit B destroyed → Unit C destroyed -Unit A destroyed → Unit B destroyed → Unit C destroyed → Unit C effect activated → Unit B effect activated → Unit A effect activated

ex) Unit A destroyed → Unit B destroyed → Unit C destroyed, then unit D destroyed by the effect of Unit C

-Unit A destroyed → Unit B destroyed → Unit C destroyed → Unit C effect activated → Unit D destroyed → Unit D effect activated → Unit B effect activated → Unit A effect activated

About fraud countermeasures

You will be automatically defeated if: ・ When communication is disconnected -Even if you open another browser or another window for a certain period of time, it will be eligible -Reconnection is not possible -We recommend playing in PC and Wifi environment ・ If there is a possibility that the data has been tampered with

About correspondence to neglected BOT

①Introduction of unattended BOT judgment Under specific conditions, we will add logic to determine the neglected BOT. The target account is displayed in the service. Certain conditions will be kept private and updates will be made at any time. ② Penalty grant Penalty measures such as "No matching for a certain period of time" and "Lower probability of silver emission during mining" will be implemented for players who have been judged BOT and abandoned players multiple times. Although it is unlikely, there is a possibility that a penalty judgment will be made due to a bug in the game itself. To cancel the penalty, contact the official Dsicord support window.

Battle FAQ

Q. Will I lose anything if I lose in Free Battle? A. No. フィードバックを送信 履歴 保存済み コミュニティ

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